Hi - fun game! Reminded me of a much, much, more intense Gyruss - an old arcade game in the 80s.
I host a podcast for indie devs - called the Indie Dev Game Break. If you're interested in being a guest Jugi let me know and we can connect outside of here.
That unnamed bullet hell grid game I saw on twitter the other day looks amazing as well!
Enjoyable little demo. It took me a couple attempts to 1cc it. Do the rings around the playfield have meaning?
It did take me a few minutes to figure out I had to keep my start button pressed to start the game. I thought the game required me to press a menu button not present on my gamepad.
Thank you so much for your feedback - Really awesome to hear you 1cc it :)
The blue inner ring is combo gauge which you fill by shooting enemies- when it gets filled up you gain one score multiplier. The outer ring is bonus timer - If you clear a wave before it runs out you gain bonus score, based off the multiplier and if the timer runs out the multiplier will reset.
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Hi - fun game! Reminded me of a much, much, more intense Gyruss - an old arcade game in the 80s.
I host a podcast for indie devs - called the Indie Dev Game Break. If you're interested in being a guest Jugi let me know and we can connect outside of here.
That unnamed bullet hell grid game I saw on twitter the other day looks amazing as well!
Cheers!
Really great game. Can't wait for future updates.
Enjoyable little demo. It took me a couple attempts to 1cc it. Do the rings around the playfield have meaning?
It did take me a few minutes to figure out I had to keep my start button pressed to start the game. I thought the game required me to press a menu button not present on my gamepad.
Thank you so much for your feedback - Really awesome to hear you 1cc it :)
The blue inner ring is combo gauge which you fill by shooting enemies- when it gets filled up you gain one score multiplier.
The outer ring is bonus timer - If you clear a wave before it runs out you gain bonus score, based off the multiplier and if the timer runs out the multiplier will reset.